Richard E. Ferdig, Ph.D., is the Summit Professor of Learning Technologies and Professor of Educational Technology at Kent State University. He works within the Research Center for Educational Technology and also the School of Teaching, Learning, and Curriculum Studies. He earned his Ph.D. in Educational Psychology from Michigan State University. He has served as researcher and instructor at Michigan State University, the University of Florida, the Wyzsza Szkola Pedagogiczna (Krakow, Poland), and the Università degli studi di Modena e Reggio Emilia (Italy). At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, educational games and simulations, the relationship between faith and technology, international education, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies such as augmented reality, virtual reality, and K-12 Virtual Schools. Rick was the founding Editor-in-Chief of the International Journal of Gaming and Computer Mediated Simulations, the past Editor-in-Chief of the Journal of Technology and Teacher Education, the past Editor-in-Chief of the Journal of Interactive Learning Research, a Consulting Editor for the Development Editorial Board of Educational Technology Research and Development, and the current Editor-in-Chief of the International Journal of E-Learning.
Featured Work:
     
 
 
  • Free Book on Edtech Research to Practice Anthology
     
     Free book from AACE on Edtech Research to Practice Anthology https://learntechlib.org/p/222690/ "target=_blank"
  • Free Book on Society, Tech, and Culture
     
     10 Lessons for Educators in new open access book published by ETC Press  https://press.etc.cmu.edu/singles/society-culture-and-technology "target=_blank"
  • Free book on Teaching the Game
     
     Teaching the Game: A collection of syllabi for game design, development, and implementation (2 vols.) https://press.etc.cmu.edu/index.php/new-release-teaching-the-game-vols-12/
  • Free Book on Academic Publishing
     
     https://www.learntechlib.org/p/219093/ https://www.learntechlib.org/p/219093/
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